global enterprises business game

Global Enterprises Business and Experiential Learning

In conjunction with, and with guidance from leading business academics such as Professor John Adair, MotivAction have designed a fast, frantic and fun business game used to illustrate a multitude of work place and team building concepts.

The simulation splits groups of between 12 and 800 people into teams to run a Global Business for a period of 8 years. Every year teams have to make decisions and formulate strategies relevant to their business. The environment changes constantly, information comes from Government announcements, TV News Bulletins, Newspapers and the Internet. The game highlights the need for excellent inter-team and intra-team co-operation.

Tim Waygood, the game's designer comments “we decided there was a gap in the market for a classroom based game which used high production values and interactive theatre to effect learning by experience - quickly and realistically.”

'Global Enterprises' is applicable to a wide range of learning objectives. Once you have played the game with a group, they will have had some fun, relaxed, interacted and most importantly will have made mistakes. From these mistakes lessons are learnt.“

“There are many games which are used to illustrate a variety of learning points, however as Global Enterprises is based upon actually running a business, the simulation is extremely relevant” says Waygood. “Participants are swamped with information, with access to all media channels including the Internet. The game highlights the need for people to sift through and find relevant information quickly in order to prevail.

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